Aug 11, 2009, 01:03 AM // 01:03
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#201
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by Jeydra
No it wasn't. Before the PvE / PvP skill split, Shadow Form wasn't maintainable.
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ohaider. Stop being bad
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Aug 11, 2009, 03:08 AM // 03:08
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#202
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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I tried telling you, Life Bringing, but you didn't want to listen.
Shadow Form has not always been maintainable.
If it was always maintainable, then why only, after the PvE/PvP split, were Assassins able to start farming all sorts of things that they couldn't prior to the split? Because it couldn't be permanently maintained prior, that's why. Friends and I tried, didn't work. It's not that hard to get 16 Shadow Arts, a +20% enchanting mod, and be a /Me secondary for Arcane Echo, which requires no investment. It wasn't always maintainable.
__________________
Warrior for Hire
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Aug 11, 2009, 03:13 AM // 03:13
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#203
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Tyrael_Eveningsong
I tried telling you, Life Bringing, but you didn't want to listen.
Shadow Form has not always been maintainable.
If it was always maintainable, then why only, after the PvE/PvP split, were Assassins able to start farming all sorts of things that they couldn't prior to the split? Because it couldn't be permanently maintained prior, that's why. Friends and I tried, didn't work. It's not that hard to get 16 Shadow Arts, a +20% enchanting mod, and be a /Me secondary for Arcane Echo, which requires no investment. It wasn't always maintainable.
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Actually, Shadow Form was possible to maintain permanently after Nightfall's release with the use of Deadly Paradox and Arcane Echo, but the timing was unforgiving. You had only 1 or 2 seconds margin for error.
Deadly Paradox was stronger then than it is now.
So it is correct to say it was not always maintainable, but incorrect to say it could not be maintained before the split when Shadow Form was buffed.
Some links:
Deadly Paradox history
Shadow Form
Last edited by MisterB; Aug 11, 2009 at 03:28 AM // 03:28..
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Aug 11, 2009, 03:28 AM // 03:28
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#204
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Academy Page
Join Date: Dec 2006
Location: Somewhere in the bowels of Southern California.
Guild: Chosen Ventrilo [CV]
Profession: R/Mo
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Quote:
Originally Posted by [DE]
The entire SF argument is basically the Ursan one all over again.
We all know how that ended.
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The SF argument bears very little resembalance to the ursan argument. Ursan was a team build that became so prevelent that it prevented people who did not have ursan leveled from finding teams. SF is a solo farm build. obviously there are some areas where teams use it, but it rarely interferes with normal play (other than in UW)
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Aug 11, 2009, 04:01 AM // 04:01
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#205
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by jeydra
Quote:
Originally Posted by traversc
Originally Posted by traversc
Nerfing UWSC with no compensatory mechanism would completely screw up everything. It would make people who are already rich insanely rich further polarizing the community between the elite (cf elitists) and non-eiltes. Basically, that would kill any faith I have left in A.net.
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How do you think the super rich got super rich in the first place?
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Exactly, Jeydra! I know you meant to disagree with me, but if you think about it, you're basically agreeing with what I just said.
It isn't fair to nerf UWSC after only a few people have gotten rich from it. A nerfing to SF will require compensatory mechanism of some sort.
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Aug 11, 2009, 04:04 AM // 04:04
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#206
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by MisterB
Actually, Shadow Form was possible to maintain permanently after Nightfall's release with the use of Deadly Paradox and Arcane Echo, but the timing was unforgiving. You had only 1 or 2 seconds margin for error.
Deadly Paradox was stronger then than it is now.
So it is correct to say it was not always maintainable, but incorrect to say it could not be maintained before the split when Shadow Form was buffed.
Some links:
Deadly Paradox history
Shadow Form
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Ups, so i was sorta wrong/right. I forgot that Deadly Paradox was a NF skill
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Aug 11, 2009, 07:38 AM // 07:38
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#207
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Academy Page
Join Date: Dec 2005
Location: Confirmed. Sending Supplies.
Guild: Big Domage Krewe [DoMe]
Profession: A/W
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How's this for logic?
SF is baed.
/endthread
I'm sick of people thinking that the only way to beat something is to use SF. No, screw you, I want to play my Assassin like its meant to be played. I have beaten most "elite areas" using my regular builds. You're not better for using SF, and it's stupid how a skill exists that completely goes against the profession's playstyle.
Give it a functionality change so that it's actually an Assassin skill please.
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Aug 11, 2009, 07:54 AM // 07:54
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#208
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Jeydra
Your argument seems to be, "but you need power farming to get to all the Voltaic Spears and Obsidian Armors, so don't nerf farming".
I don't get it. If you can't farm, then you don't get VS's and FoW armor. Objectively, nothing about you has changed. So you don't have prestige armor, but you don't need prestige armor to be effective. Is there a reason why you should have VS's and FoW armor? And if there is, is there a reason why you should be able to farm them so much faster than you would otherwise?
Approach this from another angle as well. Suppose ANet made it possible to farm 10 ectos / hour. You'll still need to work for FoW armor, but you get it really fast. Is this balanced? What about 15 ectos / hour? Where do you draw the line?
And yet another angle: what are you going to do after you have the VS's and FoW armor? As you said, there's nothing to do other than get VS's and FoW armor and maxed Sweet Tooth. What next? Quit?
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Why would the player be unable to farm?
(If this is referring to me personally, you're right I don't farm.
Yet.
The issue is that I still haven't decided which guy to main, and until I do that, there is no need for me to start worrying about booze, sweets, chests, ...
I am aware though that once I will decide on it, I'll need some heavy cash. The same way that Bergen saw a lot of me for a few days, back in the day when my mesmer decided that he wants FoW.)
There is no "faster than otherwise" in farming. The point of farming is to maximize your profits, so at the end of the day, there is pretty much only one way to do it. And if you aren't running that option, you're doing it wrong.
You don't run the guy whose hair you like best. You run the guy that gets the job done the fastest.
That's the difference between "playing" and "farming" PvE.
Is there anything to do after you max out all the titles?
Nope. The problem is that even with the "insane amount of money coming into the game from SCs" - maxing all those titles will take ages. It won't be near impossible as it is now, if you don't massively farm, but it will still take quite long. SCs don't give you enough money to get God in a week. The amount of money SCs bring in just give you a more realistic timetable to achieve the goals in.
Quote:
Originally Posted by Jeydra
They have to become players. They have no choice. If they do not become players, they can't get Thommis HM done (unless they H/H). This will be especially pronounced on ZQ days.
You seem to think that the spirit spammer will be able to get into "playing" teams now. Maybe. But the point is there are very few, if any, playing teams right now. That's because most players simply hitch a ride on VSF runs. Think about it. The whole point of getting more humans is to finish the area faster. But you finish the area fastest by getting a VSF run, and it is so much easier to get a team for VSF. Why would anyone want to "play"? I'm not referring to you, the player. You've already decided to "play". But you can't find anyone else who also wants to "play". There simply aren't enough players.
On the other hand, if Shadow Form gets nerfed and you can't VSF anymore, then anyone who wants to get the ZQ done must either H/H or pick up more humans. Suddenly the player pool multiplies. This is easy to see if you look at a ZQ where there's no such tool to farm and it's moderately hard to H/H - say, Gyala HM. Try getting a human team to PuG Gyala HM and to PuG Thommis HM, and the difference is leagues wide.
You cannot ignore the fact that Shadow Form exists, no matter how much you want to.
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A farmer isn't doing PvE for the sights or the feeling of accomplishment. The guy is doing for the money. So if the run will not be profitable enough to do it anymore, the guy will NOT do it.
So the farmers will move on or adapt and bring a new cookie.
They won't run random teams and "play" it.
But, yes, you are right, I did forget about ZQuests.
If the VSF is trashed and a new cookie pops up, then once the ZQuest comes rolling into town, people will run that cookie. The farming cookie works, so people stick with it. And if you don't run it, you won't be able to get into a "farming" team. But to think that "playing" teams will pop up if there is a farming cookie is just silly, as you have proven nicely yourself. The lone player looking to "play" PvE can't get a team because no-one wants to play PvE. And if there is a new cookie, no-one will either.
If on the other hand, the VSF is trashed and the run isn't profitable enough, the farmers will move on. And the only reason why they might return is if the ZQuest is a reward enough to farm it. In which case, I'd imagine, they'll still choose a farming approach, which once again means that lone sucker won't be able to play whatever he wants.
With farmers it's their way or the highway.
So that means the farmers are out of the question.
That leaves the "players". For the "players" to play - there can be no cookie (as said above - if there is a farming cookie, they'll join that one). And that means you are left doing one of the hardest areas in the game with players that can't H/H it or have people they can bug with no suggested team composition that will work.
What do you think is the success rate of such a team?
Take the Ursan-nerf for instance.
Did people move onto "playing" the areas they farmed before with Ursan? Did a new farming cookie show up or they moved away from the areas that can't be farmed as easily OR are the farmers now "playing" in those areas?
If farmers now "play" DoA, you are right.
And if they don't, I am right.
Last edited by upier; Aug 11, 2009 at 08:17 AM // 08:17..
Reason: Forgot about "players".
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Aug 11, 2009, 08:30 AM // 08:30
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#209
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Playing DoA is old.(for myself) I farm DoA now with as much efficiency as possible. If I'm not in DoA to farm then I'm not going to be there at all.
Upier does have a point.
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Aug 11, 2009, 08:52 AM // 08:52
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#210
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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I still don't get why people think SF is spam skills 123 and somehow win the game and make every foe explode. You all have no idea how ridiculously difficult tanking in DoA is.
People also compare ursan to SF, which is freaking lol. Ursan WAS 123 win the game and make everything explode. Ursan was BAD for the game, it made terrible players think they were pro. The level of skill required for ursan was virtually none.
Then you have the argument that anyone can do these so called "elite areas". here's a simple analogy for you: Winning a gvg is to completing an area as winning a mAT is to holding a sc record. Sure, anyone can win a gvg, but only one team can win any single mAT, just as anyone can clear uw, but only a handful can do a full clear in 8 minutes.
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Aug 11, 2009, 09:19 AM // 09:19
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#211
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Forge Runner
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@LifeBringing - OK, so the update that made Shadow Form not maintainable was also the update that split PvE / PvP. My bad. But it's a small technicality that doesn't matter. Also:
Quote:
Originally Posted by LifeBringing
I still don't get why people think SF is spam skills 123 and somehow win the game and make every foe explode. You all have no idea how ridiculously difficult tanking in DoA is.
People also compare ursan to SF, which is freaking lol. Ursan WAS 123 win the game and make everything explode. Ursan was BAD for the game, it made terrible players think they were pro. The level of skill required for ursan was virtually none.
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So what? It's possible, that's what matters. If Shadow Form read, "if you are already enchanted with Shadow Form when you cast this spell, all nearby foes die" (or lose 50% max health, if you dislike the numbers), do you think that is balanced?
Quote:
Originally Posted by traversc
Exactly, Jeydra! I know you meant to disagree with me, but if you think about it, you're basically agreeing with what I just said.
It isn't fair to nerf UWSC after only a few people have gotten rich from it. A nerfing to SF will require compensatory mechanism of some sort.
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Once I clearly remember reading an article about how some online casino botched their code, with the result that everyone who played when the errorneous code was running made big bucks. Do you think it's fair to tell the casino, "only a few people have gotten rich from the code, not everyone! Please don't take down the code!"
This is so ridiculous you'd be brain-dead to try it. I really don't understand why you're advancing a similar argument here.
Quote:
Originally Posted by upier
There is no "faster than otherwise" in farming. The point of farming is to maximize your profits, so at the end of the day, there is pretty much only one way to do it. And if you aren't running that option, you're doing it wrong.
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The way I see it, if you want to farm, fine, but while you get more drops you don't also clear areas faster than otherwise possible. As I've said before, the obvious example of a balanced farm run is the E/Me Smite Crawler Ecto farm. You can do it faster if you bring 8 players, but you get less Ecto drops, so you solo. Another example of a balanced farm run: SS/LB with 5 players instead of 8. Would you complete the run faster with 8 players? Of course, but you get less drops, so you do it with 5. The problem, as I see it, is that Shadow Form enables players to complete areas faster than otherwise possible. VSF is the obvious example. Properly executed VSF is at least 5 times faster than clearing the dungeon the normal way, which I consider imbalanced.
I've said this before, and you must have read it, but missed the point. So I'll emphasize. Let's assume Shadow Form doesn't exist, and consider Duncan HM. How would you do the dungeon? For competent players it's not too bad, you can H/H it. With more players, a reasonable mix of damage and defense would be enough. With PuGs however, you will probably see people do the dungeon via Obsidian tanking. Down from massing permas, this is the next most effective, simple option that bypasses the problem of PuGs being bad.
Now. Do you consider Obsidian tanking farming? Perhaps, but I personally do not. The build is of comparable and perhaps even slightly slower speed to doing it via balanced. The people who do Duncan HM via Obsidian tanking aren't really farming the dungeon - I'd guess they need the dungeon for a book, the Deldrimor Armor Remnant, or whatever. So the fact that Obsidian tanking would be the next most effective method for PuGs to clear Duncan HM is irrelevant. They aren't farming.
Next. You say there will be a "fastest" method, and if you're intent on maximizing profits, you'll run that method. Probably, you are right. But again look at this case study. What is the fastest method to clear Duncan HM, assuming no Shadow Form? I don't know, but I'd hazard some balanced team involving physicals pumping out big damage, ER Infusers, Orders, or something. This will be faster than doing the dungeon via Obsidian tanking, and it will be faster than the best I can do via H/H. Here's the punchline though: it won't be too much faster. If I make no mistakes, I'd guess I can H/H Duncan HM in ~45 minutes. With a full, balanced, topspeed build, perhaps the dungeon can be done in ~30 minutes. The difference is 15 minutes. The "topspeed" method is a third faster. Compare VSF, which is at least 5x faster than the next fastest method. Also compare UWSC. What time difference are we looking at here?
Do you call the team that does Duncan HM with physicals, ER Infusers and Orders farming the dungeon? Maybe, but I don't. It is simply an option to complete the dungeon. It is not that much faster, and if you're going to switch players around etc until you have the perfect mix, you'd have spent all the time you gained in forming the team.
Quote:
Originally Posted by upier
The problem is that even with the "insane amount of money coming into the game from SCs" - maxing all those titles will take ages. It won't be near impossible as it is now, if you don't massively farm, but it will still take quite long. SCs don't give you enough money to get God in a week. The amount of money SCs bring in just give you a more realistic timetable to achieve the goals in.
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So what? Do you need to get God Walking Amongst Mere Mortals? Do you want to invest the time? If you don't want to invest the time, why are you so worried with the title that doesn't otherwise affect your playing abilities? Should everyone who plays Guild Wars be automatically entitled to getting GWAMM? How much effort do you think is fair?
Quote:
Originally Posted by upier
If the VSF is trashed and a new cookie pops up, then once the ZQuest comes rolling into town, people will run that cookie. The farming cookie works, so people stick with it. And if you don't run it, you won't be able to get into a "farming" team. But to think that "playing" teams will pop up if there is a farming cookie is just silly, as you have proven nicely yourself. The lone player looking to "play" PvE can't get a team because no-one wants to play PvE. And if there is a new cookie, no-one will either.
If on the other hand, the VSF is trashed and the run isn't profitable enough, the farmers will move on. And the only reason why they might return is if the ZQuest is a reward enough to farm it. In which case, I'd imagine, they'll still choose a farming approach, which once again means that lone sucker won't be able to play whatever he wants.
With farmers it's their way or the highway.
So that means the farmers are out of the question.
That leaves the "players". For the "players" to play - there can be no cookie (as said above - if there is a farming cookie, they'll join that one). And that means you are left doing one of the hardest areas in the game with players that can't H/H it or have people they can bug with no suggested team composition that will work.
What do you think is the success rate of such a team?
Take the Ursan-nerf for instance.
Did people move onto "playing" the areas they farmed before with Ursan? Did a new farming cookie show up or they moved away from the areas that can't be farmed as easily OR are the farmers now "playing" in those areas?
If farmers now "play" DoA, you are right.
And if they don't, I am right.
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If VSF gets thrashed, then everyone - players or farmers - will have no choice but to "play" if they want to finish the dungeon. There will be no other farming cookie that enables them to do otherwise (Obsidian tanking, as I wrote above, isn't a farming cookie). So all the farmers move on, but that's fine - they weren't in the player pool in the first place anyway. I'll agree that the chances of getting a full player team still isn't very good; there simply aren't enough players around to support it anymore. But you can still get a couple of players, which is better than nothing.
There is a difference between the Ursan nerf resulting in DoA going extinct and VSF. DoA is incredibly hard. Can you 2-man DoA HM? If there's a way, I'm unaware of it; in fact 2-man DoA NM is hard enough without consumables. Can you 2-man Thommis HM? Since I can H/H it, surely 2-man is possible as well. That is the difference. I'd put the UW in the same category. Although I have very little experience with the UW, I don't think it can be done 2-man in HM. 2-man NM is pretty hard too (if only because of the Four Horsemen).
But it's only these two areas. Everywhere else, Shadow Form can die and I don't think the area will die. Sample areas: VSF. Kathandrax. Bogroot Growths.
Last edited by Jeydra; Aug 11, 2009 at 10:35 AM // 10:35..
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Aug 11, 2009, 10:22 AM // 10:22
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#212
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Jeydra
The way I see it, if you want to farm, fine, but while you get more drops you don't also clear areas faster than otherwise possible. As I've said before, the obvious example of a balanced farm run is the E/Me Smite Crawler Ecto farm. You can do it faster if you bring 8 players, but you get less Ecto drops, so you solo. Another example of a balanced farm run: SS/LB with 5 players instead of 8. Would you complete the run faster with 8 players? Of course, but you get less drops, so you do it with 5. The problem, as I see it, is that Shadow Form enables players to complete areas faster than otherwise possible. VSF is the obvious example. Properly executed VSF is at least 5 times faster than clearing the dungeon the normal way, which I consider imbalanced.
I've said this before, and you must have read it, but missed the point. So I'll emphasize. Let's assume Shadow Form doesn't exist, and consider Duncan HM. How would you do the dungeon? For competent players it's not too bad, you can H/H it. With more players, a reasonable mix of damage and defense would be enough. With PuGs however, you will probably see people do the dungeon via Obsidian tanking. Down from massing permas, this is the next most effective, simple option that bypasses the problem of PuGs being bad.
Now. Do you consider Obsidian tanking farming? Perhaps, but I personally do not. The build is of comparable and perhaps even slightly slower speed to doing it via balanced. The people who do Duncan HM via Obsidian tanking aren't really farming the dungeon - I'd guess they need the dungeon for a book, the Deldrimor Armor Remnant, or whatever. So the fact that Obsidian tanking would be the next most effective method for PuGs to clear Duncan HM is irrelevant. They aren't farming.
Next. You say there will be a "fastest" method, and if you're intent on maximizing profits, you'll run that method. Probably, you are right. But again look at this case study. What is the fastest method to clear Duncan HM, assuming no Shadow Form? I don't know, but I'd hazard some balanced team involving physicals pumping out big damage, ER Infusers, Orders, or something. This will be faster than doing the dungeon via Obsidian tanking, and it will be faster than the best I can do via H/H. Here's the punchline though: it won't be too much faster. If I make no mistakes, I'd guess I can H/H Duncan HM in ~45 minutes. With a full, balanced, topspeed build, perhaps the dungeon can be done in ~30 minutes. The difference is 15 minutes. The "topspeed" method is a third faster. Compare VSF, which is at least 5x faster than the next fastest method. Also compare UWSC. What time difference are we looking at here?
Do you call the team that does Duncan HM with physicals, ER Infusers and Orders farming the dungeon? Maybe, but I don't. It is simply an option to complete the dungeon. It is not that much faster, and if you're going to switch players around etc until you have the perfect mix, you'd have spent all the time you gained in forming the team.
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I'll just say what I've said a number of times:
the speed argument is something I can not argue with.
I am not arguing that it's not fast.
What I am saying is that this speed is actually much more in touch with the game's end-game activities.
And that's why I am willing to look the other way. SF is broken, but as long as the game isn't balanced around SF and a player is able to do content without it, I am definitely in favour of keeping it in the game.
A player is still able to enjoy the game even without SF, but a player that has no means of getting the resources needed to do the current end-game activities can't. And that needs fixing or a crutch needs to be in the game.
Quote:
Originally Posted by Jeydra
So what? Do you need to get God Walking Amongst Mere Mortals? Do you want to invest the time? If you don't want to invest the time, why are you so worried with the title that doesn't otherwise affect your playing abilities? Should everyone who plays Guild Wars be automatically entitled to getting GWAMM? How much effort do you think is fair?
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As I've mentioned above and before - titles are the game's end-game content.
The problem is that this content is completely out of touch with the game. Take for instance the Sunspear title. This title is easily maxed if a player just vanquishes (despite the fact that I consider VQing to be farming - but that's mostly based on the stupid idea that you need to kill off every foe in the map, leaving you sometimes running around looking to a foe that will not pose a slightest threat, but you still need to take him out) Nightfall.
Take the Lucky title. Or the chests. Or IDing. Or sweets.
That's not something you have a reasonable way of completing.
It all involves some massive farming. And as long as something like this is in the game - we'll probably see more issues spawning from it.
Quote:
Originally Posted by Jeydra
If VSF gets thrashed, then everyone - players or farmers - will have no choice but to "play" if they want to finish the dungeon. There will be no other farming cookie that enables them to do otherwise (Obsidian tanking, as I wrote above, isn't a farming cookie). So all the farmers move on, but that's fine - they weren't in the player pool in the first place anyway. I'll agree that the chances of getting a full player team still isn't very good; there simply aren't enough players around to support it anymore. But you can still get a couple of players, which is better than nothing.
There is a difference between the Ursan nerf resulting in DoA going extinct and VSF. DoA is incredibly hard. Can you 2-man DoA HM? If there's a way, I'm unaware of it; in fact 2-man DoA NM is hard enough without consumables. Can you 2-man Thommis HM? Since I can H/H it, surely 2-man is possible as well. That is the difference. I'd put the UW in the same category. Although I have very little experience with the UW, I don't think it can be done 2-man in HM. 2-man NM is pretty hard too (if only because of the Four Horsemen).
But it's only these two areas. Everywhere else, Shadow Form can die and I don't think the area will die. Sample areas: VSF. Kathandrax. Bogroot Growths.
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Farmers do not want to finish the dungeon.
Farmers want the reward.
But they don't want any reward. They want the reward which has the best reward/difficulty ratio.
And if the reward/difficulty ratio changes for something like SCs in making the area harder to farm - people might just move onto a thing that has a better ratio.
These are guys that want to maximize their profit.
And to do so they don't care where or who on they do that.
I on the other hand, want to complete a specific dungeon for my title.
And not only that, I want to complete it on my ritualist or mesmer.
Can you now see the difference between a "player" and a "farmer"?
We are two completely different groups, that just happen to come together in certain areas.
Or better yet, clash.
EDIT:
The issue is that players aren't rewarded for "playing" the game.
They are rewarded for "farming" the game.
And as long as that is in place, the players that want to "play" the game will be left out. It just doesn't make sense to "play" the game if you want to go after the end-game content. Because you just aren't competitive.
And that's why I feel this is the core issue that needs to be looked at instead of just trashing SF.
And then we might see players returning or at least not choosing to "farm" the game in the numbers we see now.
Last edited by upier; Aug 11, 2009 at 11:00 AM // 11:00..
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Aug 11, 2009, 01:43 PM // 13:43
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#213
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Forge Runner
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Quote:
Originally Posted by upier
I'll just say what I've said a number of times:
the speed argument is something I can not argue with.
I am not arguing that it's not fast.
What I am saying is that this speed is actually much more in touch with the game's end-game activities.
And that's why I am willing to look the other way. SF is broken, but as long as the game isn't balanced around SF and a player is able to do content without it, I am definitely in favour of keeping it in the game.
A player is still able to enjoy the game even without SF, but a player that has no means of getting the resources needed to do the current end-game activities can't. And that needs fixing or a crutch needs to be in the game.
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I'm arguing that it's too fast. What do you say to that?
By the way I don't mean to boast, but I rarely farm - don't have a Perma as well - and yet have well over 2 million GW gold in cash, ZKeys, Ectos and Ambraces, and I have no idea what to do with it.
Quote:
Originally Posted by upier
As I've mentioned above and before - titles are the game's end-game content.
The problem is that this content is completely out of touch with the game. Take for instance the Sunspear title. This title is easily maxed if a player just vanquishes (despite the fact that I consider VQing to be farming - but that's mostly based on the stupid idea that you need to kill off every foe in the map, leaving you sometimes running around looking to a foe that will not pose a slightest threat, but you still need to take him out) Nightfall.
Take the Lucky title. Or the chests. Or IDing. Or sweets.
That's not something you have a reasonable way of completing.
It all involves some massive farming. And as long as something like this is in the game - we'll probably see more issues spawning from it.
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Sure it takes massive farming. But you don't have to have it, you can go without if you want. To tack on to the above, my account's over 4 years old and I have 15 maxed titles. Protector, Guardian, one Cartographer title (just one), the EotN titles, SS, LB. I don't need the others. Sure I'm working towards them (as in, I open any Locked chests I find, but I don't go chest running). But I don't need them and I don't care if I don't have them.
Here's something else as well. If you want these titles, you need to farm. But you don't need to Perma. Where is Shadow Form entering into this equation? Is Shadow Form the only way to earn GW gold?
Quote:
Originally Posted by upier
Farmers do not want to finish the dungeon.
Farmers want the reward.
But they don't want any reward. They want the reward which has the best reward/difficulty ratio.
And if the reward/difficulty ratio changes for something like SCs in making the area harder to farm - people might just move onto a thing that has a better ratio.
These are guys that want to maximize their profit.
And to do so they don't care where or who on they do that.
I on the other hand, want to complete a specific dungeon for my title.
And not only that, I want to complete it on my ritualist or mesmer.
Can you now see the difference between a "player" and a "farmer"?
We are two completely different groups, that just happen to come together in certain areas.
Or better yet, clash.
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Everyone wants the reward. I've only very rarely done something just for the thrill of it - one such example for example is H/H'ing Eternal Grove HM. It's fun, it's fast-paced, and every time I do it I celebrate how I can do something so many other people have trouble with. But almost every other thing I do I do for the reward. Take away the end chest from Duncan HM and I doubt I'll ever step into the dungeon again. Does that make me a farmer?
Quote:
Originally Posted by upier
The issue is that players aren't rewarded for "playing" the game.
They are rewarded for "farming" the game.
And as long as that is in place, the players that want to "play" the game will be left out. It just doesn't make sense to "play" the game if you want to go after the end-game content. Because you just aren't competitive.
And that's why I feel this is the core issue that needs to be looked at instead of just trashing SF.
And then we might see players returning or at least not choosing to "farm" the game in the numbers we see now.
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There are advantages for playing the game as opposed to farming. The obvious one is that it's less tedious. The problem as I see it right now is that farming is so much faster than playing that the speed factor outweighs everything else.
Tell me, if ANet removes Shadow Form, what is the farmer going to do?
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Aug 11, 2009, 01:45 PM // 13:45
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#214
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Krytan Explorer
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Quote:
Originally Posted by traversc
You're assuming that if SF gets nerfed, people will continue doing UW. That's completely wrong. UWSC is barely a decent rate of income to begin with. UW balanced is not something that can compete in terms of economy.
Nerfing UWSC with no compensatory mechanism would completely screw up everything. It would make people who are already rich insanely rich further polarizing the community between the elite (cf elitists) and non-eiltes. Basically, that would kill any faith I have left in A.net.
There will be fallout from nerfing SF, but I see a compromise as a possibility. To compensate, A.net could reduce money titles by a 2-3x. Or increase ecto and rare weapon drop rate by 3-4x.
I think that would satisfy both sides.
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So if they nerf SF you would lose all faith in A-net and quit? So the simple thoughts of A-Net nerfing your favourite overpowered skill would makes you quit. Then I suggest you quit already. Also that argument about creating a bigger gap between elitist and casual player is ridiculous. Right now the gap between them keeps increasing because of SF, if they nerf it, it will at least prevent the gap from increasing every days? Are you just stupid?
Quote:
Originally Posted by upier
Why would the player be unable to farm?
(If this is referring to me personally, you're right I don't farm.
Yet.
The issue is that I still haven't decided which guy to main, and until I do that, there is no need for me to start worrying about booze, sweets, chests, ...
I am aware though that once I will decide on it, I'll need some heavy cash. The same way that Bergen saw a lot of me for a few days, back in the day when my mesmer decided that he wants FoW.)
There is no "faster than otherwise" in farming. The point of farming is to maximize your profits, so at the end of the day, there is pretty much only one way to do it. And if you aren't running that option, you're doing it wrong.
You don't run the guy whose hair you like best. You run the guy that gets the job done the fastest.
That's the difference between "playing" and "farming" PvE.
Is there anything to do after you max out all the titles?
Nope. The problem is that even with the "insane amount of money coming into the game from SCs" - maxing all those titles will take ages. It won't be near impossible as it is now, if you don't massively farm, but it will still take quite long. SCs don't give you enough money to get God in a week. The amount of money SCs bring in just give you a more realistic timetable to achieve the goals in.
A farmer isn't doing PvE for the sights or the feeling of accomplishment. The guy is doing for the money. So if the run will not be profitable enough to do it anymore, the guy will NOT do it.
So the farmers will move on or adapt and bring a new cookie.
They won't run random teams and "play" it.
But, yes, you are right, I did forget about ZQuests.
If the VSF is trashed and a new cookie pops up, then once the ZQuest comes rolling into town, people will run that cookie. The farming cookie works, so people stick with it. And if you don't run it, you won't be able to get into a "farming" team. But to think that "playing" teams will pop up if there is a farming cookie is just silly, as you have proven nicely yourself. The lone player looking to "play" PvE can't get a team because no-one wants to play PvE. And if there is a new cookie, no-one will either.
If on the other hand, the VSF is trashed and the run isn't profitable enough, the farmers will move on. And the only reason why they might return is if the ZQuest is a reward enough to farm it. In which case, I'd imagine, they'll still choose a farming approach, which once again means that lone sucker won't be able to play whatever he wants.
With farmers it's their way or the highway.
So that means the farmers are out of the question.
That leaves the "players". For the "players" to play - there can be no cookie (as said above - if there is a farming cookie, they'll join that one). And that means you are left doing one of the hardest areas in the game with players that can't H/H it or have people they can bug with no suggested team composition that will work.
What do you think is the success rate of such a team?
Take the Ursan-nerf for instance.
Did people move onto "playing" the areas they farmed before with Ursan? Did a new farming cookie show up or they moved away from the areas that can't be farmed as easily OR are the farmers now "playing" in those areas?
If farmers now "play" DoA, you are right.
And if they don't, I am right.
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Are you implying that without SF it's impossible to farm? I hope not. SF is a too powerful farming tool. It has to be nerfed. It won't kill farming unless you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing suck. It's a brainless way to farm yeah but if that's what you like then I suggest you reconsider what GW is meant to be.
Last edited by _Nihilist_; Aug 12, 2009 at 01:29 AM // 01:29..
Reason: merged double post - thread-cleaning ftw
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Aug 11, 2009, 02:21 PM // 14:21
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#215
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Ascalonian Squire
Join Date: Mar 2009
Location: Teh Deep
Guild: Hiding From Shitters [Shh]
Profession: W/
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for the ppl who think that sins are the only proffession that can be played because of SF:Bogroot poroway.. can also be done with 8sins.. but this is faster yes?
and i see.. sin/war/paragon/necro/rt and maybe monk..that are 6profs.
http://pvx.wikia.com/wiki/Build:Team_-_Bogroots_Poroway
what will nerf to SF do to this? nothing.. use Obsi Flesh eles instead (only have to tank 2groups anyways)
i know.. pugs run this with only SF Sins.; but its slower, so who cares
FoWsc Manly/Cry/FoC
i see.. warriors/sin/rt/ranger/necro/monk/mesmer
again.. 7profs that can do it
Kathandrax Sc.
http://pvx.wikia.com/wiki/Build:Team...ax_Manly_Spike
this dungeon takes 10mins with manly, and 15mins with full sin party..
again.. the sins can be changed for Obsi Flesh eles (which would be safer because of the.. higher armor u gone put in.. u only need cons + Obsi flesh to keep it up.. so. more space for.. extra armor?
SoO sc..
http://pvx.wikia.com/wiki/Build:Team_-_SoO_Sinway
this is like the only dungeon that benefits of all sins
UWsc... just obsi flesh
For VSF farm is there a simple solution.. dont make Thommis follow so far.. easy.
and u see... all eares i mentioned can be done with.. 3players.. a tank needs a team.. 600/smite/qz... well.. they are a team on there own
http://pvx.wikia.com/wiki/Build:Team...l_600/Smite/QZ
and dont give me that bullshit from: ''they have 3players, and 24skills, and a sin can do all on his own with just 8skills''
- a sin cant survive on only SF + dealing damage and completing an area
the ''SF-chain'' takes 30nrgy(without cons), every cycle u have enough nrgy to cast another 5nrgy skill so u can do GoLE and ward -> sliver, u cant use BUH to boost the damage, and healing will eat another 5nrgy
600/smite on the other hand... can do every area i mentioned above.
with.. SoO the hardest of the 3.. which takes 35min (sins do about 15.. but they are 8 yes?)
a sin on its own.. (or with orders and bonder (also 3)) cant complete doa
600/smite can do Most of DoA.. if not all
now.. about.. every class can do 600.. u think.. if 600 gets the gimmick again.. that they gone take a sin 600, a war 600, and so on?
no.. they go for the monk or maybe the rt and SF can be used with all characters too.. boooh
And now for those ppl saying that Sins arent made for tanking..
well.. they are ''correct?' maybe..
but are monks made for tanking? are dervishes made for tanking? are warriors made for tanking.. are eles and so on..
i dont think so.. but all can tank.. so
warriors: they have highest dps in the game, and higher armor for ''tanking'' most of the damage the team takes ... but.. that doesnt make them "tankers"
The game comes to an end
see, i have gwamm .. what can i do .. start it on another character? no.. this game is 4y old.. most of us seen everything, and for those ppl buying guildwars now.. well.. its like buying a ps1 when the ps3 comes out.
so u guys rly have trouble with ppl that after 3y (started about a year ago if i'm not mistaken) we cant have some fun clearing an area in ''record'' times? does it rly bother u? u think i care some newbie has a bds.. and i have none? no, why would i care what some1 elses has? he was lucky.. so what?
just look at yourself.. and for making 'balanced uw or fow or.. w/e', thats why u have Friends List or Guild/alliance, some ppl forgot about that aspect i think.
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Aug 11, 2009, 02:41 PM // 14:41
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#216
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Forge Runner
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Quote:
Originally Posted by Warrior_Babes
see, i have gwamm .. what can i do .. start it on another character? no.. this game is 4y old.. most of us seen everything, and for those ppl buying guildwars now.. well.. its like buying a ps1 when the ps3 comes out.
so u guys rly have trouble with ppl that after 3y (started about a year ago if i'm not mistaken) we cant have some fun clearing an area in ''record'' times? does it rly bother u? u think i care some newbie has a bds.. and i have none? no, why would i care what some1 elses has? he was lucky.. so what?
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The fact that Shadow Form exists affects everyone. Unless you are prepared to H/H everything, you can't just ignore it. I explained why in more detail earlier in the thread, you might be interested in reading.
If nerfing Shadow Form simply means everyone switches to Obsidian Flesh Elementalists and are just as effective, why are you opposed to nerfing Shadow Form?
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Aug 11, 2009, 03:17 PM // 15:17
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#217
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Krytan Explorer
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Quote:
Originally Posted by Jeydra
The fact that Shadow Form exists affects everyone. Unless you are prepared to H/H everything, you can't just ignore it. I explained why in more detail earlier in the thread, you might be interested in reading.
If nerfing Shadow Form simply means everyone switches to Obsidian Flesh Elementalists and are just as effective, why are you opposed to nerfing Shadow Form?
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Exactly. Many peoples in this thread are like "If SF gets nerfed then peoples will just ob flesh and it's even faster for farming". Oh yeah is it? Then why is that everyone farms with SF instead of ob flesh? There must be a reason no? That reason for sure isn't "We want a better challenge so we use SF instead of ob flesh". Peoples are so hypocrite.
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Aug 11, 2009, 03:23 PM // 15:23
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#218
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by kanuks
Exactly. Many peoples in this thread are like "If SF gets nerfed then peoples will just ob flesh and it's even faster for farming". Oh yeah is it? Then why is that everyone farms with SF instead of ob flesh? There must be a reason no? That reason for sure isn't "We want a better challenge so we use SF instead of ob flesh". Peoples are so hypocrite.
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"More effective" != "Easier."
SF is easier. Obby tank is more effective.
SF is more forgiving. Obby tank is faster.
Combine with the PvX mentality of pugs.
Let 'em nerf it. It will just prove that they listen to the wrong crowd, and when all the farmers move on, they'll be able to have a good laugh when the Anti-SF crusaders still can't get a pug, and UW looks like Noelani Academy on a saturday night.
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Aug 11, 2009, 03:28 PM // 15:28
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#219
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Krytan Explorer
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The "game is so old that the only thing that remains is farming" argument is stupid because if there is one MMO RPG that makes farming obsolete it's GW. If farming is now the only thing you do in GW then I suggest you go play a mmorpg that actually rewards farmers with better items rather than useless better looking skins. Farmers deflates the prices way too much. Because of them, every good drops that a casual player might find is worth nothing.
Quote:
Originally Posted by Targren
"More effective" != "Easier."
SF is easier. Obby tank is more effective.
SF is more forgiving. Obby tank is faster.
Combine with the PvX mentality of pugs.
Let 'em nerf it. It will just prove that they listen to the wrong crowd, and when all the farmers move on, they'll be able to have a good laugh when the Anti-SF crusaders still can't get a pug, and UW looks like Noelani Academy on a saturday night.
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What exactly is the difference between going to to TOA and not finding a balanced group because theres only SF farmers and TOA looking like Nolani Academy exactly? In both case, a casual player won't find a group. Not to mention that it's easy to imagine that there would be more casual players in toa to form balanced groups if the SF farmers weren't there.
Also, they listen to the wrong crowd? You serious? If you are implying that they should listen to the SF farmers then I bet they would have to buff SF by removing the damage reduced to 33%. Let's bring back the old Ursan while were at it.
Last edited by _Nihilist_; Aug 12, 2009 at 01:33 AM // 01:33..
Reason: merged double post - thread-cleaning ftw
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Aug 11, 2009, 04:14 PM // 16:14
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#220
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Alright guys I haven't been here for 1 year and I'm just learning about this build now. Now don't get me wrong, I did a lot farming and experimented with a lot of builds but this stands out on it's own.
Farming builds have existed in Guild Wars for as long as it existed and Arenanet has been trying a lot of things to stop them.
One of the major things it did to stop farming from driving up prices is to decrease the amount of gold that drops when your alone but NOT the amount of items. So instead of increasing prices, farming would decrease the prices. In theory this would mean no farming would ever need to be nerfed because they would only drive prices down.
That was the theory and it's still pretty much true today but this build introduces something no other had down before: Speed which has been discussed but there's another thing I find alarming.
None of the old groups are present yet they are still just as effective as they used to be.
Tombs used to be ruled by Barrage/Pet groups now it's all assassins.
UW had a ton of builds to farm different areas and the strongest was 55 monks and SS nercos farming wastes, and now it's all assassins.
I'm not sure about the other farming areas but my guess is they'll also be all assassins.
That's what I don't like about this build before there used to be a farming build for nearly every class but they are all obsolete compared to this assassin build which has taken over everywhere. That's why it's probably going to get nerfed eventually.
Last edited by Guardian of the Light; Aug 11, 2009 at 08:07 PM // 20:07..
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